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Old Jan 25, 2006, 12:57 AM // 00:57   #1
Frost Gate Guardian
 
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Default Two new potential weapon mods

A critical hit modification - This gives a +1 to +5% chance of a critical hit. This is added to the current chance for a critical hit, it doesnt replace it. That is why it is 1-5, a very small amount.

A mod to help decrease evasion/block chance - This mod would give a 1 - 10% chance for evasion and block effects to fail.
This would only work once per attack IE, if someone has Guardian and Aegis on them, and this strikes through Guardian, it wouldn't have any effect on Aegis.
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Old Jan 25, 2006, 01:14 AM // 01:14   #2
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I want something like

Reduce the cost of next [attribute] skill/spell by [number 1-3] energy at [5%..25%].
(fill in to with a blance number)

so maybe like a "Flamelord staff head" that has 10% chance of reducing energy cost of Fire spell by 3 energy.
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Old Jan 25, 2006, 01:22 AM // 01:22   #3
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How about a sword pommel of fate, where every hit has a (0.001...0.010) chance to either kill the wielder or the target (50..40-50..60)

And when yuo get frustrated from dying, someone can point out it was fate.
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Old Jan 25, 2006, 01:34 AM // 01:34   #4
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Staff Wrapping of Hexing
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Old Jan 25, 2006, 01:52 AM // 01:52   #5
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Quote:
Originally Posted by lyra_song
Staff Wrapping of Hexing
big ditto, counteract the enchants and the HOD helms
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Old Jan 25, 2006, 04:00 AM // 04:00   #6
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Staff wrapping of hexing I can see.
But in case you didn't notice, this thread wasn't a call for all of you to post your own ideas. I mean thats cool, but I also want to see what people think of my ideas.
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Old Jan 25, 2006, 04:36 AM // 04:36   #7
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I was all prepared to sniff dismissively, but I actually kind of like these ideas. They could certainly provide alternatives to the vampiric and zealous mods, especially for assassins.
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Old Jan 25, 2006, 10:36 PM // 22:36   #8
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Quote:
Originally Posted by NatalieD
I was all prepared to sniff dismissively, but I actually kind of like these ideas. They could certainly provide alternatives to the vampiric and zealous mods, especially for assassins.
Thanks ^^
Any other thoughts?
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Old Jan 25, 2006, 10:59 PM // 22:59   #9
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The ideas you mentioned are nice alternatives. Assassins are the most vulnerable to energy loss and stances, so the inclusion of these, while not gamebreaking, could be a viable alternative to current mods.

Hilts that increased the chance to dual-stike would be neat as well >_>
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Old Jan 28, 2006, 11:12 PM // 23:12   #10
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Any other thoughts on this?
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